Space Age - Hackathon 2019
Unity C# game made at the 2019 Biggest Little Hackathon. I took more of a project management and version control head than a programmer but I worked mainly on the controls and gunning mechanics when coding. The goal of the game is to shoot down enemy ships. One player can control the ship and the other controls the guns. Damage to the ships will damage sub-systems such as shields and navigation which hinder the overall preformance of the ship. Either player can disengage from their current task to repair the sub-systems and get the ship back to its full potential.
VR Target Angle Recognition Software - ECSL Lab
Designed for the Navy, the Target Angle Recognition Software (TARS) tests the user’s ability to identify ship types, angles, and light statuses. Written in C# in Unity, TARS is fully VR integrated which allows for further immersion and learning for user. Two modes are currently implemented: Sandbox mode allows the user to change the scenario attributes at will and Quiz mode which tests the user. The code is not pubically released, but there are some demonstrational videos here.
Planet Ball - Hackathon 2018
Game made at Reno’s Biggest Little Hackathon. Players must hit the ball into the goal, but they must use planets to orbit around to control their movement. Player can also use powerups like iron which increases their mass and a speed boost.
Net Defense - ECSL Lab
A collaboration with the cyber-security lab, Net Defense teaches students basic concepts of cyber security specificaly dealing with packets and filtering. Written with C# in Unity full-time over the summer through the Research Experiences for Teachers National Science Foundation grant, the game includes a single player mode and tutorial as well as an in progress multiplayer mode which allows players to both defend and attack a system.